Community Missions
Phoenix II —FAQ (IOS)
BOOKMARK
FAQ (IOS) by light_rock_zz
Version: 3.1 | Updated: 06/20/2024
FAQ of the Month Winner: January 2020 | Highest Rated Guide
Community Missions
Community Mission Technical Details & Strategies
Click here to go to the list of communities straight away.
Community missions reset every 72 hours. The mission debriefing will only come at the fastest, 15 minutes after the mission reset time. The time of reset is the birth time of the community. You can only leave a community under 2 conditions:
- You are inside the current community for more than 72 hours.
- You have not attempted the community mission. You are considered to have not attempted the mission if you did not kill a single invader in the mission. (This means you can start the mission, but kill yourself before any invader in wave 1-1 dies)
Community missions frequently feature 2 affinities of invaders. The invader affinity combination cycle is 7 missions long, but the weird thing is, the mission venue cycle is only 6 missions long. Thus, do not map a mission venue to the invader affinities that might be appearing. The cycle involving both invader affinity and mission venue is thus 42 (6×7) missions long, which there is no point to list them all since you are only interested to find out the invader affinities in the next community mission.
There is a possibility that one invader affinity may not appear in your current community mission. Instead, to find out the invader affinity combination of your next community mission, you should check out the invader affinity combination of the previous community mission, or even backtrack one further, as the number of community missions with Armored or Shielded invaders are one too many, with a possibility of the other invader affinity not appearing.
The affinity of invaders will only change between Acts, and it is up to the mission generator on which Acts it so decides to change the invader affinity (if at all). The change of affinities can happen more than once, and can differ between different communities.
The mission venue and mission cycles are as shown below. Note that the mission intel assumes the worst case scenario. There may be times where you may not have boomerangs in the mission.
By clicking on the different mission intel icons of invader weaponry, you will be redirected to the strategies page of this guide to advise you on how to counter the specific invader weaponry you click on.
Mission No | Mission Venue |
---|---|
1. | Zhey Auna ![]() |
2. | Arcology CQ-6 ![]() |
3. | Prometheus Array ![]() |
4. | Blight, Sector[3,84] ![]() |
5. | Ceres Major ![]() |
6. | Gau Prime ![]() |
Mission No | Mission Type Combination |
---|---|
1. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
3. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
4. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
5. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
6. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
7. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
The difficulty level of community missions slowly ramp up as the Acts go by, going up to an approximate difficulty of Major rank missions in Act 6. On some rare occasions, the difficulty does go up to Commander rank missions, when MIRV Bloomers make their appearance. All communities have roughly the same difficulty level (for the same mission venue), so it does not matter which one you join in that aspect. In addition, the playing field does not increase in size from Act 5 to Act 6, unlike other Act transitions.
The rough difficulty progression of community missions is as follows:
- Community Mission Act 1 Difficulty ≈ Bronze ranks, leftmost mission, Act 1
- Community Mission Act 2 Difficulty ≈ Bronze ranks, middle mission, Act 2
- Community Mission Act 3 Difficulty ≈ Silver ranks, middle mission, Act 3
- Community Mission Act 4 Difficulty ≈ Silver ranks, rightmost mission, Act 4
- Community Mission Act 5 Difficulty ≈ Gold ranks, middle mission, Act 5
- Community Mission Act 6 Difficulty ≈ Gold ranks, rightmost mission, Act 5
Note that many communities are at a different mission venue than others due to creation time, so the difficulty may not feel the same as the mission venue is different. However, you can expect the same 2 invader affinities for the same mission venue across all communities (or for those communities who are lagging behind, when it hits the mission venue another community has already passed, this applies). There are exceptions, where the mission generator somehow only generates one affinity of invaders across all Acts for a certain community but not another community. You can also expect the same difficulty level for a specific community mission with the same invader affinity combination (not counting the fact one affinity may sometimes not appear at all) in the same mission venue for any 2 communities, even as they may not currently be on the same mission as mentioned.
Community missions tend to feature very dense and/or heavy waves starting from Act 4 or 5, particularly Ravens, so using ships with AoE damage means you are going to have a lot of fun (and also have an easier time clearing them). You should not be afraid to spam your Aura because particles are generally abundant. Note that Rocs and Condors can appear in both Act 5 and 6. Get a ship of the matching weapon affinity for later Acts, such as Act 5 and 6. Community missions are also very generic missions, so expect lasers and any type of bullets to appear except Laser MIRVs, Caged MIRVs, speed lasers, Pellet Spinners (Wall), Shuriken Spreads or DD weapons. So use a ship that matches the affinity of invaders in later Acts.
It is possible to further maximize the credit earning from community missions. This involves a lot of community hopping. The idea is to hop over to the next community whose community mission is very close to a reset, and quickly complete it before it can reset. Because you can leave the community after 72 hours, that means you will be doing 2 community missions, one just before the reset and one during the 72 hours of the upcoming community mission, before doing the next community hop. Here are the exact steps.
- Wait for your current community to end. Make sure you have been there for at least 72 hours.
- Join a new community where the reset time is very soon. E.g. 30 minutes.
- Complete the mission to gain ¢400
- Wait for the community mission to reset and complete the new mission, to gain another ¢400.
- Wait ~72h for this new community mission to reset. Do NOT complete this new mission.
- Join a new community that ends soon and repeat ad infinitum.
The ideal case is that you always find a community whose reset time is about 30 minutes after the community you were at (to give you time to complete the mission). Let's call this difference in reset time as x, in terms of hours. Now x < 72 for sure. This translates you getting 800¢ every (72 + x) hours, instead of 800¢ every 144 hours (2×72), which means in the long run, you earn more credits. The reset time of the various known communities are shown below to aid you in this credit maximization technique. Give and take 1 minute for accuracy (±1 minute for the time shown below). It may also be desirable to find a community with a comfortable reset time so that you can clear 2 community missions in a row. The communities that have reset times which are close to the reset time of daily/specialist missions (within 30 minutes) are highlighted as well.
List of Communities
Please note that how many players are in the community and how many active players in the community will not be stated here, as this changes all the time.
Community | Reset Day | Reset Time (UTC+0) |
---|---|---|
pheonix | Day 1 | 12:14am |
C | Day 1 | 12:15am |
Dark Angels | Day 1 | 12:34am |
one | Day 1 | 12:36am |
毁灭战士 | Day 1 | 1:08am |
Felix Felicis | Day 1 | 1:09am |
Day 1 | 1:17am | |
Bridge Between the Stars | Day 1 | 1:54am |
ChaosFleet | Day 1 | 1:56am |
gold | Day 1 | 1:57am |
G | Day 1 | 2:16am |
z | Day 1 | 2:21am |
c | Day 1 | 3:00am |
zzi | Day 1 | 3:22am |
italia | Day 1 | 3:51am |
PhoenixFire | Day 1 | 4:21am |
a | Day 1 | 5:02am |
Hello | Day 1 | 5:33am |
9 | Day 1 | 5:57am |
凤凰 | Day 1 | 6:32am |
zzv | Day 1 | 6:36am |
中国 | Day 1 | 6:52am |
lol | Day 1 | 7:00am |
phoenix 2 | Day 1 | 7:25am |
Band of Brothers | Day 1 | 8:03am |
One | Day 1 | 8:08am |
5 | Day 1 | 8:48am |
ok | Day 1 | 9:39am |
h | Day 1 | 9:48am |
Firi | Day 1 | 9:59am |
123 | Day 1 | 10:37am |
AHead | Day 1 | 11:05am |
한국 | Day 1 | 11:36am |
B | Day 1 | 12:11pm |
Davination II | Day 1 | 12:59pm |
E | Day 1 | 1:08pm |
dodge | Day 1 | 2:01pm |
zzn | Day 1 | 3:03pm |
Davination | Day 1 | 3:11pm |
あ | Day 1 | 3:33pm |
community | Day 1 | 4:06pm |
s | Day 1 | 4:24am |
zzc | Day 1 | 4:26pm |
111 | Day 1 | 4:28pm |
aaa | Day 1 | 4:32pm |
uk | Day 1 | 4:41pm |
noobs | Day 1 | 5:43pm |
哈哈 | Day 1 | 5:47pm |
j | Day 1 | 7:45pm |
idk | Day 1 | 8:51pm |
自由之翼 | Day 1 | 9:06pm |
test | Day 1 | 10:09pm |
1 | Day 1 | 11:11pm |
2 | Day 1 | 11:58pm |
head | Day 2 | 12:20am |
D | Day 2 | 12:23am |
666 | Day 2 | 12:33am |
日本 | Day 2 | 12:38am |
8 | Day 2 | 12:38am |
hh | Day 2 | 12:40am |
i | Day 2 | 12:54am |
hi | Day 2 | 12:58am |
join | Day 2 | 1:31am |
zzq | Day 2 | 1:43am |
SG | Day 2 | 2:34am |
War | Day 2 | 3:57am |
zzg | Day 2 | 3:58am |
Myth | Day 2 | 4:39am |
JPN_Lobi | Day 2 | 4:59am |
abc | Day 2 | 5:25am |
d | Day 2 | 5:34am |
A | Day 2 | 6:03am |
fr | Day 2 | 6:14am |
zzd | Day 2 | 6:59am |
Honor | Day 2 | 7:41am |
Day 2 | 8:14am | |
Phoenix 2 | Day 2 | 8:20am |
Courtroom | Day 2 | 8:33am |
zze | Day 2 | 9:30am |
v | Day 2 | 10:26am |
F | Day 2 | 10:30am |
win | Day 2 | 10:50am |
jp | Day 2 | 11:16am |
gg | Day 2 | 11:35am |
Bullet Hellspawn | Day 2 | 11:40am |
zza | Day 2 | 1:00pm |
cn | Day 2 | 1:47pm |
g | Day 2 | 1:55pm |
vietnam | Day 2 | 2:02pm |
singapore | Day 2 | 2:30pm |
hello | Day 2 | 2:32pm |
m | Day 2 | 2:45pm |
Felix-Felicis | Day 2 | 3:00pm |
op | Day 2 | 3:11pm |
w | Day 2 | 3:49pm |
shoot | Day 2 | 4:41pm |
k | Day 2 | 6:20pm |
Germany | Day 2 | 7:31pm |
toucharcade | Day 2 | 8:10pm |
q | Day 3 | 12:11am |
kk | Day 3 | 12:25am |
yolo | Day 3 | 12:31am |
space | Day 3 | 12:52am |
POWER | Day 3 | 1:04am |
Neptune | Day 3 | 1:08am |
Bullet | Day 3 | 1:29am |
0 | Day 3 | 2:03am |
korea | Day 3 | 2:35am |
zzb | Day 3 | 3:00am |
zzk | Day 3 | 4:10am |
r | Day 3 | 5:21am |
zzl | Day 3 | 6:30am |
france | Day 3 | 7:06am |
f | Day 3 | 7:15am |
speed | Day 3 | 7:40am |
Yolo | Day 3 | 8:26am |
noob | Day 3 | 9:32am |
t | Day 3 | 9:57am |
Beanos | Day 3 | 10:24am |
zzh | Day 3 | 10:28am |
zzf | Day 3 | 11:57am |
l | Day 3 | 1:21pm |
b | Day 3 | 1:34pm |
zzm | Day 3 | 2:30pm |
zzo | Day 3 | 3:23pm |
YOLO | Day 3 | 3:36pm |
firi | Day 3 | 4:17pm |
Imperial Starfleet | Day 3 | 6:41pm |
Spocks Laboratory | Day 3 | 6:50pm |
usa | Day 3 | 7:45pm |
u | Day 3 | 8:41pm |
phoenix | Day 3 | 9:05pm |
us | Day 3 | 9:41pm |
Phoenix | Day 3 | 9:43pm |
The breakdown of the community mission rewards per wave cleared is shown below:
Wave | ¢ for clearing wave | Cumulative Total |
---|---|---|
1-1 | ¢7 | ¢7 |
1-2 | ¢7 | ¢14 |
1-3 | ¢7 | ¢21 |
1-4 | ¢9 | ¢30 |
2-1 | ¢11 | ¢41 |
2-2 | ¢11 | ¢52 |
2-3 | ¢11 | ¢63 |
2-4 | ¢12 | ¢75 |
3-1 | ¢15 | ¢90 |
3-2 | ¢15 | ¢105 |
3-3 | ¢15 | ¢120 |
3-4 | ¢15 | ¢135 |
4-1 | ¢18 | ¢153 |
4-2 | ¢18 | ¢171 |
4-3 | ¢18 | ¢189 |
4-4 | ¢21 | ¢210 |
5-1 | ¢22 | ¢232 |
5-2 | ¢22 | ¢254 |
5-3 | ¢22 | ¢276 |
5-4 | ¢24 | ¢300 |
6-1 | ¢25 | ¢325 |
6-2 | ¢25 | ¢350 |
6-3 | ¢25 | ¢375 |
6-4 | ¢25 | ¢400 |
Total | ¢400 |
Trivia: On 17 March 2024, due to the devs updating the servers to a newer version of Python and an updated code structure, which somehow caused the difficulty to be not taken into account, the community mission generator broke for one cycle. This created a hilariously easy community mission for all communities consisting of mostly T1 pellet launchers on all invaders except in early waves. Here's how it looked like on one of these hilariously easy community missions.