Community Missions
Phoenix II —FAQ (IOS)
BOOKMARK
FAQ (IOS) by light_rock_zz
Version: 4.8 | Updated: 05/13/2025
FAQ of the Month Winner: January 2020 | Highest Rated Guide
Community Missions
Community Mission Details & Strategies ![]() | |||
---|---|---|---|
To join a community, refer to here.
- You can join a community and play community missions right after the Prologue if you wish. (Yes, you can even play with your starter ship at 1-0-0.)
- Community missions reset every 72 hours. The time of reset is the birth time of the community.
- There are 6 Acts instead of 5.
- The playing field does not increase in size from Act 5 to Act 6, unlike other Act transitions.
- The community mission debriefing will only come at the fastest, 15 minutes after the mission reset time.
- You can only leave a community under 2 conditions:
- You are inside the current community for more than 72 hours.
- You have not attempted the community mission.
- You are considered to have not attempted the mission if you did not kill a single Invader in the mission.
- This means you can start the mission, but kill yourself before any Invader in wave 1-1 dies.
- Community missions frequently feature 2 affinities of Invaders.
- The Invader affinity combination cycle is 7 missions long.
- However, the mission venue cycle is only 6 missions long.
- Thus, do not map a mission venue to the Invader affinities that might be appearing.
- The cycle involving both Invader affinity and mission venue is thus 42 (6×7) missions long.
- There is no point to list them all since you are only interested to find out the Invader affinities in the next community mission.
- There is a possibility that one of the 2 Invader affinities may not appear in a community mission.
- To find out the Invader affinity combination of your next community mission, check the Invader affinity combination of the previous community mission.
- You may even need to backtrack one community mission further.
- The affinity of Invaders only changes between Acts.
- It is up to the mission generator on which Acts it decides to change the Invader affinity (if at all).
- The change of affinities can happen more than once.
- Between which Acts the affinity changes differ between communities.
The difficulty level of community missions slowly ramp up as the Acts go by.
- It goes up to an approximate difficulty of Commander
rank missions in Act 6.
- On some rare occasions, the difficulty does go up to Marshal
rank missions, when MIRV
Bloomers make their appearance.
- All communities have roughly the same difficulty level (for the same mission venue), so it does not matter which one you join in that aspect.
The rough difficulty progression of community missions is as follows:
- Community Mission Act 1 Difficulty ≈ Bronze
ranks, leftmost mission, Act 1
- Community Mission Act 2 Difficulty ≈ Bronze
ranks, middle mission, Act 2
- Community Mission Act 3 Difficulty ≈ Silver
ranks, middle mission, Act 3
- Community Mission Act 4 Difficulty ≈ Silver
ranks, rightmost mission, Act 4
- Community Mission Act 5 Difficulty ≈ Gold
ranks, middle mission, Act 5
- Community Mission Act 6 Difficulty ≈ Gold
ranks, rightmost mission, Act 5
Note that communities may be at a different mission venue from each other due to creation time. This affects the Invader affinity combination + Invader weaponry setups. Thus, the difficulty of different communities may not feel the same.
- However, you can expect the same 2 Invader affinities for the same mission venue across all communities. For communities lagging behind, once their community missions hit the mission venue, the Invader affinities should generally be the same.
- Sometimes, the mission generator only generates one affinity of Invaders across all Acts for a certain community but not another community.
- You can expect roughly the same difficulty level for a community mission with the same Invader affinity combination and same mission venue for all communities.
The breakdown of the community mission rewards per wave cleared is shown below:
Wave | ¢ for clearing wave | Cumulative Total |
---|---|---|
1-1 | ¢7 | ¢7 |
1-2 | ¢7 | ¢14 |
1-3 | ¢7 | ¢21 |
1-4 | ¢9 | ¢30 |
2-1 | ¢11 | ¢41 |
2-2 | ¢11 | ¢52 |
2-3 | ¢11 | ¢63 |
2-4 | ¢12 | ¢75 |
3-1 | ¢15 | ¢90 |
3-2 | ¢15 | ¢105 |
3-3 | ¢15 | ¢120 |
3-4 | ¢15 | ¢135 |
4-1 | ¢18 | ¢153 |
4-2 | ¢18 | ¢171 |
4-3 | ¢18 | ¢189 |
4-4 | ¢21 | ¢210 |
5-1 | ¢22 | ¢232 |
5-2 | ¢22 | ¢254 |
5-3 | ¢22 | ¢276 |
5-4 | ¢24 | ¢300 |
6-1 | ¢25 | ¢325 |
6-2 | ¢25 | ¢350 |
6-3 | ¢25 | ¢375 |
6-4 | ¢25 | ¢400 |
Total | ¢400 |
Trivia: On 17 March 2024, the devs updated the servers to a newer version of Python and an updated code structure. This caused the difficulty to be not taken into account, causing the community mission generator to break for one cycle. This created a hilariously easy community mission for all communities consisting of mostly T1 pellet launchers on all Invaders except in early waves. Here's how it looked like on one of these hilariously easy community missions:
Community Mission Cycle
The mission venue and mission cycles are as shown below. Note that the mission intel assumes the worst case scenario. There may be times where you may not have boomerangs in the mission.
Click on the Invader weaponry intel icons to be redirected to strategies to counter that Invader weaponry.
Mission No | Mission Venue |
---|---|
1. | Zhey Auna![]() |
2. | Arcology CQ-6![]() |
3. | Prometheus Array![]() |
4. | Blight, Sector[3,84]![]() |
5. | Ceres Major![]() |
6. | Gau Prime![]() |
Mission No | Mission Type Combination |
---|---|
1. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
3. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
4. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
5. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
6. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
7. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Strategies
Community missions tend to feature very dense and/or heavy waves starting from Act 4 or 5, particularly Sparrows and Ravens
.
- Using ships with AoE damage means you are going to have a lot of fun (and an easier time clearing them).
- Don't be afraid to spam Aura
because particles are usually abundant.
- Rocs
and Condors
can appear in both Act 5 and 6.
- Get a ship of the matching weapon affinity for later Acts, such as Act 5 and 6.
Community missions are considered General-type missions with the additional of MIRVs .
- Expect lasers and any type of bullets to appear.
- However, Laser MIRVs
, Caged MIRVs
, speed lasers, Pellet Spinners (Spiral), Shuriken Wave Launchers and Doomsday weapons do NOT appear.
- However, Laser MIRVs
- Use a ship that matches the affinity of Invaders in later Acts.
- Community missions use a very dated mission generator, going back to even v1.0.
It is possible to further maximize credit earnings from community missions. This involves a lot of community hopping.
- The idea is to hop over to the next community whose community mission is very close to its reset time, and complete it before it resets.
- You can leave the new community after 72 hours. Thus, you can complete 2 community missions in the new community - one just before its reset time, and one during the 72 hours of the upcoming community mission.
- Repeat the above process to continue community hopping.
- Here are the exact steps:
- Wait for your current community to end. Make sure you have been there for at least 72 hours.
- Join a new community whose reset time is very soon. E.g. 30 minutes.
- Complete the new community mission to gain ¢400.
- Wait for the community mission to reset and complete the new mission, to gain another ¢400.
- Wait ~72h for this new community mission to reset. Do NOT complete this new mission.
- Repeat Steps 2 - 5.
- The ideal case is to always find a community whose reset time is about 30 minutes after the community you were at (to give you time to complete the new community mission).
- Let's call this difference in reset time as x, in terms of hours.
- Now x < 72 for sure.
- This translates you getting ¢800 every (72 + x) hours, instead of ¢800 every 144 hours (2×72).
- In the long run, you earn more credits.
- The reset time of various known communities are shown below to aid you in this credit maximization technique.
- Give and take 1 minute for accuracy (±1 minute for the time shown below).
- It may be desirable to find a community with a comfortable reset time so that you can clear 2 community missions in a row.
List of Communities
Note that how many players are in the community and how many active players in the community will not be stated as these change all the time.
- Previously active communities may go inactive after some time.
- Previously inactive communities may become active after some time.
- Communities that have their reset times close to the reset time of daily/specialist missions (within 30 minutes) are italicized.
- Active communities (that generally have more players on the leaderboards) are highlighted.
- This table is NOT frequently updated, so these highlighted communities are only a general guide.
Community | Reset Day | Reset Time (UTC+0) |
---|---|---|
pheonix | Day 1 | 12:14am |
C | Day 1 | 12:15am |
Dark Angels | Day 1 | 12:34am |
one | Day 1 | 12:36am |
best | Day 1 | 1:01am |
毁灭战士 | Day 1 | 1:08am |
Felix Felicis | Day 1 | 1:09am |
Day 1 | 1:17am | |
Bridge Between the Stars | Day 1 | 1:54am |
ChaosFleet | Day 1 | 1:56am |
gold | Day 1 | 1:57am |
G | Day 1 | 2:16am |
z | Day 1 | 2:21am |
c | Day 1 | 3:00am |
zzi | Day 1 | 3:22am |
italia | Day 1 | 3:51am |
Da BOIzz | Day 1 | 3:59am |
PhoenixFire | Day 1 | 4:21am |
a | Day 1 | 5:02am |
Hello | Day 1 | 5:33am |
9 | Day 1 | 5:57am |
凤凰 | Day 1 | 6:32am |
zzv | Day 1 | 6:36am |
中国 | Day 1 | 6:52am |
lol | Day 1 | 7:00am |
phoenix 2 | Day 1 | 7:25am |
Band of Brothers | Day 1 | 8:03am |
One | Day 1 | 8:08am |
5 | Day 1 | 8:48am |
ok | Day 1 | 9:39am |
h | Day 1 | 9:48am |
Firi | Day 1 | 9:59am |
123 | Day 1 | 10:37am |
AHead | Day 1 | 11:05am |
한국 | Day 1 | 11:36am |
B | Day 1 | 12:11pm |
Davination II | Day 1 | 12:59pm |
E | Day 1 | 1:08pm |
dodge | Day 1 | 2:01pm |
betoo88 | Day 1 | 2:16pm |
zzn | Day 1 | 3:03pm |
Davination | Day 1 | 3:11pm |
あ | Day 1 | 3:33pm |
community | Day 1 | 4:06pm |
s | Day 1 | 4:24am |
zzc | Day 1 | 4:26pm |
111 | Day 1 | 4:28pm |
aaa | Day 1 | 4:32pm |
uk | Day 1 | 4:41pm |
noobs | Day 1 | 5:43pm |
哈哈 | Day 1 | 5:47pm |
dragonballY | Day 1 | 6:04pm |
Sanderlin | Day 1 | 7:18pm |
j | Day 1 | 7:45pm |
idk | Day 1 | 8:51pm |
自由之翼 | Day 1 | 9:06pm |
Python | Day 1 | 9:41pm |
test | Day 1 | 10:09pm |
1 | Day 1 | 11:11pm |
2 | Day 1 | 11:58pm |
Critical Recall | Day 2 | 12:07am |
head | Day 2 | 12:20am |
D | Day 2 | 12:23am |
666 | Day 2 | 12:33am |
日本 | Day 2 | 12:38am |
8 | Day 2 | 12:38am |
hh | Day 2 | 12:40am |
i | Day 2 | 12:54am |
hi | Day 2 | 12:58am |
join | Day 2 | 1:31am |
zzq | Day 2 | 1:43am |
SG | Day 2 | 2:34am |
HacKmer | Day 2 | 2:39am |
War | Day 2 | 3:57am |
zzg | Day 2 | 3:58am |
Myth | Day 2 | 4:39am |
JPN_Lobi | Day 2 | 4:59am |
abc | Day 2 | 5:25am |
d | Day 2 | 5:34am |
A | Day 2 | 6:03am |
fr | Day 2 | 6:14am |
zzd | Day 2 | 6:59am |
Honor | Day 2 | 7:41am |
Day 2 | 8:14am | |
Phoenix 2 | Day 2 | 8:20am |
Courtroom | Day 2 | 8:33am |
zze | Day 2 | 9:30am |
v | Day 2 | 10:26am |
F | Day 2 | 10:30am |
win | Day 2 | 10:50am |
jp | Day 2 | 11:16am |
gg | Day 2 | 11:35am |
Bullet Hellspawn | Day 2 | 11:40am |
zza | Day 2 | 1:00pm |
cn | Day 2 | 1:47pm |
g | Day 2 | 1:55pm |
vietnam | Day 2 | 2:02pm |
singapore | Day 2 | 2:30pm |
hello | Day 2 | 2:32pm |
m | Day 2 | 2:45pm |
Felix-Felicis | Day 2 | 3:00pm |
op | Day 2 | 3:11pm |
w | Day 2 | 3:49pm |
shoot | Day 2 | 4:41pm |
k | Day 2 | 6:20pm |
Germany | Day 2 | 7:31pm |
toucharcade | Day 2 | 8:10pm |
PHILIPPINES | Day 2 | 8:55pm |
akiscool | Day 2 | 11:48pm |
q | Day 3 | 12:11am |
Crystal Raiders | Day 3 | 12:16am |
kk | Day 3 | 12:25am |
yolo | Day 3 | 12:31am |
space | Day 3 | 12:52am |
POWER | Day 3 | 1:04am |
Neptune | Day 3 | 1:08am |
Bullet | Day 3 | 1:29am |
0 | Day 3 | 2:03am |
korea | Day 3 | 2:35am |
zzb | Day 3 | 3:00am |
zzk | Day 3 | 4:10am |
r | Day 3 | 5:21am |
ez12345 | Day 3 | 6:14am |
zzl | Day 3 | 6:30am |
france | Day 3 | 7:06am |
f | Day 3 | 7:15am |
speed | Day 3 | 7:40am |
Yolo | Day 3 | 8:26am |
noob | Day 3 | 9:32am |
t | Day 3 | 9:57am |
Beanos | Day 3 | 10:24am |
zzh | Day 3 | 10:28am |
zzf | Day 3 | 11:57am |
l | Day 3 | 1:21pm |
b | Day 3 | 1:34pm |
zzm | Day 3 | 2:30pm |
zzo | Day 3 | 3:23pm |
YOLO | Day 3 | 3:36pm |
firi | Day 3 | 4:17pm |
Imperial Starfleet | Day 3 | 6:41pm |
Spocks Laboratory | Day 3 | 6:50pm |
usa | Day 3 | 7:45pm |
Airilate | Day 3 | 7:56pm |
u | Day 3 | 8:41pm |
phoenix | Day 3 | 9:05pm |
us | Day 3 | 9:41pm |
Phoenix | Day 3 | 9:43pm |
NPC Transmissions
If you tap on Community Mission without joining a community, Operator Mian gives you the following transmission:
Join or create a community to play community missions.
Depending on which rank you are at, you will be reporting to different NPCs. These NPCs give you a different transmission depending if you cleared the community mission or not at mission debriefing. Below shows the list of possible transmissions you can receive from the different NPCs:
Captain Merrick![]() | Commander Khier![]() | Marshal Liss![]() | ||
---|---|---|---|---|
NPC appears in: | Bronze ranks ![]() ![]() ![]() | Silver ranks ![]() ![]() ![]() | Gold ranks ![]() ![]() ![]() | Marshal rank ![]() |
Community Mission Debriefing (Mission not cleared) | Flying extra missions? Great! | Here's the result of your Community mission, I appreciate the extra effort | Community mission done! Let's check the next one. | Community missions are great practice, here's your result |
Community missions are more difficult than your Daily missions, good job! | Flying extra Community missions? Good job. | You flew another Community mission? Good job. | Another Community mission done! | |
Another Community mission flown, that's the spirit! | Another Community mission debriefing, your records keep improving. | Here's the debriefing for your Community mission. | Those Community missions can be refreshing, here's your debriefing. | |
Some of those Community missions are quite tricky. | ||||
You're flying a lot of missions, good job. | ||||
Community Mission Debriefing (Mission cleared) | Wow, you completed a Community mission, incredible job! | These Community missions are a proper challenge, well done. | Nice flying! Community missions remain challenging. | Community mission completed, excellent! |
Great flying, Community missions are very challenging! | You achieved this as well? I'm impressed. | Community mission completed! Very nicely done. | I appreciate your efforts to beat these Invaders, another great result. | |
Community mission completed. Amazing skills! | Community mission completed, I respect that. | Another phenomenal performance! Community mission completed. | Another Community mission completed, well done. | |
Success, 100% for your Community mission. | ||||
Great flying Marshal. |